This article is a short summary of VR uses in healthcare from mental therapies to surgery training. It emphasizes the actual need of robust studies on VR efficiency, especially in training where researchers work on links between simulation “accuracy” and people performances in real life.
Scientists have used vr systems to create and control complex, multi-sensory, 3d worlds for volunteers in their labs since the 1990s. Rather as an aircraft simulator can train and test pilots in a wide variety of settings, virtual worlds allow psychologists and neuroscientists to watch people’s cognitive and emotional responses in situations that are difficult to set up or control in the real world. But the technology has usually been too clunky and expensive for widespread clinical use.