Lead author, Dr. Alessandro Siani, from the University’s School of Biological Sciences, said: “VR appears to have had a striking and positive impact on people’s mental and physical wellbeing during periods of forced lockdown.”Participants reported that ‘exer-gaming’ using a VR headset resulted in considerably more vigorous physical activity than doing so using a traditional gaming console. The vast majority of them also said using VR had a beneficial effect on their mental health.”
In this article published in Health and Technology (2021), authors show that uses of VR has strongly increase during last lockdown phases (which is not surprising) but also that engagement was much more important than with other entertainment devices like consoles. It’s a key point for physical activities at home. Authors explains that, in this time of uncertainty, a wide deployment plan could be done, especially to improve wellness of most vulnerable people.