Augmented Reality to Enhance the Clinical Eye: The Improvement of ADL Evaluation by Mean of a Sensors Based Observation

The paper proposes the use of Augmented Reality (AR) in a rehabilitative clinical setting with the purpose of supporting the therapist during the clinical observation by providing real-time augmentations using an Optical See-Through Head-Mounted Display. Developed in the context of project AUSILIA (Assisted Unit for Simulating Independent Living Activities), the solution has the objective to … Read more

Effectiveness of Augmented Reality in Stroke Rehabilitation: A Meta-Analysis

Augmented reality (AR)-based rehabilitation shows potential to improve upper and lower limb function after stroke. This study aims to review the effect of AR technology in the recovery of the upper and lower limb function in stroke patients. Published randomized controlled trials and observational investigations with adult stroke patients were retrieved from five electronic databases … Read more

Virtual Reality Used to Assess Functional Cognition

Scientists at King’s College London have developed a cognitive test that enables clinicians to assess the functional cognition of patients by enabling them to complete complex everyday tasks in virtual reality. The so-called VStore recreates a virtual shopping world that accurately mirrors the in-store shopping experience. Source: Virtual Reality Used to Assess Functional Cognition

Virtual reality in research and rehabilitation of gait and balance in Parkinson disease

In this review authors show today results of VR uses in Parkinson disease rehabilitation and emphasize the lack of large studies on this topic. They also give advices for future studies and clinical trials. This Review examines the rationale and evidence for using VR in the assessment and rehabilitation of people with PD, makes recommendations … Read more

HTC VIVE Technology used in Penumbra’s REAL System for Stroke Patient Recovery

The REAL System is a portable VR rehabilitation solution for upper-extremity rehabilitation that can be used at the patient’s bedside, in a therapy gym, or in a mobile health location. The three main components of the system include the Vive Focus headset, a set of six sensors, and a tablet with the TherapyView™ app that allows … Read more

A Quality of Experience assessment of haptic and augmented reality feedback modalities in a gait analysis system

The findings show statistically significant higher QoE ratings for AR feedback. Also, the number of knee misalignments was reduced after users experienced AR feedback (35% improvement with AR feedback relative to baseline when compared to haptic). Gender analysis showed significant differences in performance for number of misalignments and time to correct valgus misalignment (for males … Read more

North Lincolnshire lung patients first in UK to be offered ‘virtual rehab’

In the North Lincolnshire, patients with chronic obstructive pulmonary disorder (COPD) could now use a “VR kit” to help them in the rehabilitation phase. The software part of the kit is developed by Concept Health Technologies. The program is supported by NHS England after a pilote phase with impressive results. GP practices in the region … Read more

Augmented reality game helps stroke victims recover faster

Strokes are not always fatal but victims have to endure hard rehabilitation to recover forgotten abilities. Regan David Petrie, Victoria University masters of design and innovation student, created a AR game (NZ Fauna AR) to help patients for stroke rehabilitation. The classical game elements like rewards and progressive increasing of difficulty are completed by augmented … Read more